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V-Ray Car Lighting And Rendering Setup Part 2 PDF Print E-mail
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by Didik Wijaya

V-Ray Car Lighting And Rendering SetupIn Part 1 tutorial, you have created nice rendering effect. I believe that's should be enough, but if you want more stronger and enhanced reflection, this tutorial will show you how. In final result, you will get more "futuristic" car render.

 

1. To add more strong and sharp reflection, I create several object at model surrounding. You can use any object you want, sphere, box, plane, etc. Here I use 2 vertical box in fornt of car and 1 box on top of car. The idea is that these objects will create reflections on car surface.

Apply this object with VRayLightMtl. Here I use Color amount=2.VRayLightMtl will make objects acts like a light source.

Please note that the size and distance of object will affect the result. You can experiment by yourself. Bigger objects tends to lit the scene more (more GI bounces). And far objects tends to give less brightness to the scene (because of decay)

 

2. Select dome light. In Modify tab, reduce the multiplier to 5.

Open Render window. In Renderer tab, go to Indirect Illumination rollout. Set Primary Bounces Multiplier=1

Because we add more object light, we need to reduce the overall brightness of the scene.

 

3. Render. Image below shows sample of finished render. Yes, you have completed Creating Bugatti Veyron Using 3ds Max tutorial

 

Download Finished Bugatti Veyron 3DS MAX format

V-Ray Car Lighting And Rendering Setup Part 1 | Part 2

Back to Creating Bugatti Veyron Using 3ds Max Tutorial Index

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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