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V-Ray Car Lighting And Rendering Setup Part 1 PDF Print E-mail
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by Didik Wijaya

V-Ray Car Lighting And Rendering SetupAfter creating V-Ray car paint material, it's time to lit and render the scene. I will use simple step to create lighting and rendering in V-Ray. You can also apply this technique to lit any object.

 

1. First, download this file (ZIP). Open file "bugatti_texturing_fnish.max". This file contains Bugatti Veyron 3D model already applied with V-Ray material.

Create a plane in Top viewport. Position this plane exactly under the tires. Apply this plane with VRayMtl. Use Diffuse color=white or RGB (0, 0, 0).

 

2. Create a VRay light in Top viewport. Position this light above the car.

Go to Modify tab. Set Type=Dome. Activate Invisible to ensure this light is not rendered. Turn on Spherical (Full Dome)

Adjust Target Radius and Emit Radius so the dome covers the car.

 

3. I will use one simple bitmap as a light texture map. Actually the best thing is using HDRI resolution image. But I will cover topic about HDRI in other tutorial. So, I will use simple bitmap only.

In Dome light options, click button under Use Texture. In opened window choose bitmap. And use "yard.jpg" available in downloaded file.

Open Material Editor. Drag Map # (yard.jpg) from Modify tab into one of unused slot in Material Editor. In opened dialog box choose Instance. In Material Editor, you can modify texture settings. In Coordinates, activate Environ and use Spherical Environment.

You can adjust Offset if your rendering doesn't look like you want later. I use Offset=0.72

 

4. Open render window. Go to Renderer tab. In Global switches rollout, de-activate Default light. Because we had Dome sykylight, we don't need default light activated.

In Image Sampler rollout. Use Anti-aliasing filter Mitchell-Netravali. In this case, this option renders faster than default Area option.

In Indirect Illumination, use Multiplier=3. In Environment rollout, uncheck GI skylight override and drag texture map "yard.jpg" from Material Editor to Reflection/Refraction overrride. Use Instance.

 

5. Image belows shows sample of finished rendering. Your rendering may differ, based on viewing angle. Try to adjust Offset value if you don't have rendering that you like. Next, I will show you how to create more stronger and sharp reflection in Part 2 tutorial.

 

V-Ray Car Lighting And Rendering Setup Part 1 | Part 2

Back to Creating Bugatti Veyron Using 3ds Max Tutorial Index

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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