| Write On Animation Using 3ds Max Part 2 |
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by Didik Wijaya
1. Make sure Plane01 (letter) is selected. Go to Modify tab. In Modifier Stack highlight Plane row, and in Parameters rollout use Lenght=2. You'll have wider letter. Then, in Modifier stack highlight Path Deform row. In Parameters rollout, use Rotation=76 and Twist=553.5. You'll have something like image below.
2. But, unfortunately the letter is now have height. Use Select And Uniform Scale Tool to scale the height of letter object along vertical axis. Scale down as thin as possible until you have a thin letter object (like a plane). You may need to move it up a little bit (position this object above paper).
3. Next, we need to give material to letter. Open Material Editor (press M in keyboard). Select one of unused material slot. In Shader Basic Parameters activate 2-Sided. And in Blinn Basic Parameters change Diffuse color to black. 2-Sided is used to give both sides of polygon the same material. Make sure letter object is selected and press Assign Material to Selection button. Now, letter object is applied with black material.
Write On Animation Using 3ds Max Part 1 | Part 2 | Part 3 Any question or comments regarding this tutorial should be sent to:
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