| Sunset Part 3 |
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by Didik Wijaya
1. Create omni light in viewport, move it in front of sun object (cylinder) While omni light is selected, go to Modify tab. Change this light color to orange. Then link this omni light to sun object (While omni light still selected, click Select And Link button, press H to open Select by Name window, highlight cylinder and click Link button). Note: actually you can use other than omni light. For example: spotlight. You also need to add more light to lit the whole scene. It's up to to add more light.
2.Next, we will animate the sun. Select sun object (cylinder). Activate Auto Key. Move slider to frame 100. Move sun object down, until only a half of sun visible in Camera viewport. When finished turn off Auto Key.
3. Next step is adding a glow effect to the sun. But, first select sun object, right click and choose Properties. In G-Buffer, enter Object ID=1. Click OK.
4. Now, open Video Post (Rendering>Video Post). Click Add Scene Event button. Click OK to accept default setting (View from Camera). Click Add Image Filter Event button. From drop down list choose Lens Effect Glow. Click Setup button. Notice that glow effect will be applied to object with ID=1. In Filter, use Edge to make glow effect appear only in object surroundings. Then click OK. Finally, click Add Image Output Event button. In opened window, click Files button, then you can choose filename, folder and animation format (AVI or MOV). When finished, click OK. In Video Post window, you will have a series of Video Post event like image below. Finaly, click Execute button to render the animation. In opened window you can choose video resolution.Click Render. Note: Glow effect only visible when rendered from Video Post.
5. Movie below show sample of rendered animation
Download 3dsmax lesson file up to this point Sunset Part 1 | Part 2 | Part 3 Any question or comments regarding this tutorial should be sent to:
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