| Realistic Table Cloth Cover Part 2 |
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by Didik Wijaya
1. Continue with your saved 3dsmax file. If you don't follow previous tutorial, you can download here. Move slider to frame 100, select cloth object, right click and choose Convert To>Convert to Editable Poly. Now, you have 3D cloth model with few polygons (Remember you used Density=0.1). The problem lies in the edges (look at image below). You need to make sharp and smooth edges. The solution is remove these edges and replace with other polygons. In Top viewport create Cylinder. Use values like image below. Position cylinder a little bit above table.
2. Select cloth object, go to Modify tab. In Edit Geometry rollout, click Attach button and click cylinder in viewport to combine these objects. Next, activate Polygon selection, in Front or Left viewport select polygons in area like image below. Then in Edit Polygons rollout, click Bridge button. Cloth and cylinder wil be connected.
3. Next, change selection to Vertex. Move vertices like image below, close to table surface. When finished, de-activate Vertex selection.
4. Change cloth color to any color you want. Apply Meshsmooth with Iterations=2 to cloth object. Notice that there's too much wrinkles in the bottom part of cloth, compared to the one before applied with Meshsmooth.
5. Fortunately, Meshsmooth has ability to apply smoothness only in several part of object. In Modifier Stack, highlight Editable Poly, activate Polygon selection. Select upper part of table cover. Don't deselect and go back to Meshmooth. This time, in Subdivision Method rollout uncheck Apply to Whole Mesh.
6. Image below shows Meshsmooth applied in upper part of table cover only.
7. This tutorial is finished. You should now have nice table cloth cover. Image below shows sample of rendered result.
Download finished round table with cloth cover 3D model here Realistic Table Cloth Cover Part 1 | Part 2 Any question or comments regarding this tutorial should be sent to:
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