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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax. If you are unfamiliar with Particle Flow, try Getting Started with Particle Flow tutorial first.
You have created particles in Part 1 tutorial and animated them in Part 2 tutorial. Now, it's time to adjust more parameters to create better animation and rendering result. In this tutorial, you will find out how to create different animation only by using one operator. Then, you will replace each particle using your own object.
1. Select Find Target operator in Event 02. In rollout, set Docking Direction Type into Icon Spherical. Scrub sliders and watch the differences. See how each particle now act differently when reach 'logo'. You can use another Docking Direction Type if you like.

2. Now, try to render your scene. You will find chocolate sphere is not smooth. We will try to replace this default sphere using our own object. This is useful when you have to use unique object as particle. For this example, I will only use simple Sphere. Create a sphere in viewport. Use Radius=6 and Segments=12.

3. In global event PF Source 01, delete Shape 01 row. You don't need this anymore. Then, add Shape Instance operator into Event 01. In Shape Instance 01 rollout, click button under Particle Geometry Object and click your newly created Sphere in viewport. Your particle is now replaced with your smooth sphere.

4. This tutorial is finished. Try to render your animation. Hope, this tutorial will be useful to you. At least, you already have the answer when a guy from chocolate company asked you to create this animation :)

You can watch rendered animation here
Download finished file here (3dsmax 8, zipped)
Particle Forming Into Logo Part 1 | Part 2 | Part 3
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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