Escalight - 3ds Max tutorial, Photoshop, Flash, V-Ray, Blender, Free 3D models, etc


HOME arrow TUTORIALS arrow 3dsmax Tutorials arrow Particle Forming Into Logo Part 2
Wednesday, 03 December 2008
Main Menu
HOME
WHAT's NEW
ARTICLE
FORUM
TUTORIALS
FREE STUFF
CG SHOP
LINKS
SEARCH
FEEDS
ABOUT US
FAQ
TERM OF USE
CONTACT US
DONATE
OTHER SITES
escaMoney

 

Particle Forming Into Logo Part 2 PDF Print E-mail
User Rating: / 3
PoorBest 

by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax. If you are unfamiliar with Particle Flow, try Getting Started with Particle Flow tutorial first.

Particle Forming Into LogoAfter we have prepared particle ready to be animated in Part 1 tutorial. Now, we are going to the fun part, animate particles. We have to make particle move to the logo. Then, placing each particle to form the logo. That's easy to create using Particle Flow. Let's do it!

 

1. Continue from your previous tutorial. Add operator Age Test into Event 01. Place this operator in the most bottom row. We use default parameters here. Don't change anything. It says after frame 30±5 particle will be send to the next scene.

Image

 

2. Click and drag Find Target operator from the bottom list into Particle View window. Place it outside any event. You will create a new event called Event 02. Connect Age Test 01 from Event 01 to Event 02. After that, select operator Find Target 01 in Event 02. Change Speed=200 and variation=100. In Target, activate Mesh Objects. Click By List button and select 'logo' object as target. Particle will be moved toward 'logo'. Finally, select Display 02 operator in Event 02 and delete it. We don't need that operator because we have already set Display at global parameter.

Image

 

3. Scrub slider and watch particles move closely to 'logo' object. But, they don't stop after reach 'logo'. We need to stop them.

Image

 

4. Drag Speed operator from bottom list into Particle View window. Place it in order to make new Event, called Event 03. Connect Find Target in Event 02 to Event 03. Delete Display operator in Event 03. Next, select Speed operator in Event 03. Set Speed=0 to make particles stop after reach 'logo'.

Image

 

5. Play your animation. Your particles are now forming a logo. But, we need to add more frames based on this animation. Click Time Configuration button (at the most bottom right of the screen). Click Re-scale Time button and set End Time=150. Click OK. You'll have more frames in your scene. Next, in Part 3 tutorial, you will adjust more parameters to create more cool animation.

Image

Particle Forming Into Logo Part 1 | Part 2 | Part 3

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Discuss this tutorial

 
< Prev   Next >

 

Most Popular Tutorial
Newest Free 3D Models
FileWarrior Double Axe
Warrior Double Axe. Common low poly double blade axe used in battle
FileWarrior Single Axe
Warrior Single Axe. Common low poly single blade axe used in battle
FileCartoon Landscape
Cartoon landscape, with trees, hilly ground, and road. Tutorial about making this scene is a...
FileJack-O-Lantern
Jack-O-Lantern, carved pumpkin associated with Halloween holiday
FileSlimer from Ghostbuster
Slimer, ghost character from Ghostbuster The Movie. Created using 3ds max 8

Go to our free stuff section. You can find more free 3D models, vector art, clip art

Login Form





Lost Password?
No account yet? Register
Your Shopping Cart
Your Cart is currently empty.

Popular Download in Last 30 Days


FileCartoon Landscape
1363

FileSimple Bedroom
1146

FileTable 07
765

Copyright © 2008 Escalight - 3ds Max tutorial, Photoshop, Flash, V-Ray, Blender, Free 3D models, etc. All rights reserved.
Donate to make this site better