by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.
In Part 1 tutorial, you have created a book complete with its mapping. Then, in Part 2 tutorial you managed to create a simple flipping page animation. Not quite good animation. That's why we will fix the animation to make it more smooth and realistic. In this tutorial, we will also texture the flipping page.
1. Continue your previous exercise. Now, we will begin to texture the page. Open Material Editor. Choose one of unused sample slot. Name this material "pageflip". Apply this material to page object.
Because a book page need to be textured in both 2 side (facing and back), we will use Double Sided material type. Click Standard button. In Material/Map Browser window, choose Double Sided. A small dialog box will appear. Just click OK.
In Double Sided Basic Click button right next to Facing Material. Name this material "pageflip A". This will be front map. In Blinn Basic Parameters, click small button right next to Diffuse, and then in Material/Map Browser choose Bitmap. Next, use file "pageflip_a.jpg". When finished, click Go To Parent button twice to go back to Double Sided Basic Parameters.
For back material, use the same process like above. This time, use file "pageflip_b.jpg".
2. Before you can render, you need to apply UVW Mapping modifier into page object. In Alignment group, use Y axis and click Fit button.This option will automatically fit UVW Mapping gizmo into page object. Do a test render. Your page is now well textured.
3. Move slider to frame 150. Do a test render, you will notice that bitmap texture is not right (flipped). To fix this, go to Material Editor. Select "pageflip" material. In Double Sided Basic Parameters click button right next to Back Material. In Blinn Basic Parameters, click small button (M) right next to Diffuse. Then, in Coordinates rollout, change U Tiling = -1. Render again, Back Material should have fixed now.
4. Page texturing is now finished. Now, we will begin to create more realistic page flipping animation. Select page object. Add Bend modifier to this object. In Parameter rollout, set Direction=90, Bend Axis=X.
Then, turn on Auto Key. Move slider to frame 50, decrease Angle value to -75. Next, move slider to frame 100, Angle value=75, and in frame 125 set Angle value=0. Turn off Auto Key. Then, select keyframe in frame 0 and move it to frame 25. Now, you have nice page flipping animation in frame 25-125. Play your animation.
5. Render your animation. Below is sample of animation.
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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