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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.
In Part 1 tutorial, you have textured a book model using Multi/Sub-Object Material. Now, it's time to make page flipping animation. Before you can create animation, you need to create single page from book model.
1. Continue your previous exercise. Activate Polygon selection in 3D book model. Select all polygons creating one side of page (right side). Zoom in for easy selection. Don't forget, you can use Ctrl+click for multiple selection. You should see "16 Faces Selected" in Selection rollout.

2. Activate Select And Move Tool. In Front viewport, hold Shift and move selected polygon up. A dialog box will be opened. Choose Clone To Object. Fill in new object name and click OK. Now, you have separate page object. Turn off all sub-object selection.

3. Zoom in in Front viewport. Select your newly created page object. In Command Panel, click Hierarchy tab. Turn on Affect Pivot Only button. You can move pivot point now. Move pivot point in the most bottom part of page object. When finished, turn off Affect Pivot Only button.

4.Next, move page object close to book object. Page object should positioned a little bit above book object.

5. We need more polygons in page object in order to have nice flipping animation. Right click page object and choose Convert to>Convert to Editable Poly. Now, activate Edge selection. Select 2 edges in page object (look at image below for reference). In Edit Edges rollout, click Settings button right next to Connect. In Connect Edges dialog box, fill Segments=10 and click OK. Now your page object has enough polygons.

6. Before we begin to animate, let's add more frame. Click Time Configuration button in bottom right of the screen. A new window will appear. In Animation group, fill End Time=150. Click OK to finish. Your scene now has 150 frame.

7. Let's animate. Turn on Auto Key. Move slider to frame 125. Rotate page object into position like image below. You will have two keyrame in frame 0 and 125. Select keyframe in frame 0 and move to frame 25. We move this keyframe because we want animation to start at frame 25.

8. Activate Vertex selection. In Front viewport, move up vertices one by one. All vertices should be slightly above book object. When finished, turn off Auto Key and play your animation. Turn off sub-object selection. You now have simple flipping animation.

Pageflip Animation Part 1 | Part 2 | Part 3
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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