OTHER SITES

escaMoney
You are here: HOME arrow TUTORIALS arrow 3dsmax Tutorials arrow Naruto Modeling Tutorial: Head Part 1

Naruto Modeling Tutorial: Head Part 1 PDF Print E-mail
User Rating: / 11
PoorBest 

by Didik Wijaya

Naruto Modeling Tutorial: HeadThis tutorial explains about Naruto Modeling Tutorial using 3ds max. Here you will create one of the most popular anime character today: Naruto. At this very first tutorial I will show you how to create a head. Different from my other tutorial, you won't find fully detailed step-by step tutorial. Trully, it's almost impossible to write fully detailed character modeling tutorial. You need to try on your own to master modeling human character. Therefore I assume you already familiar with 3dsmax features and functions. I also have already wrote a lot of tutorials about modeling. I suggest you follow previous tutorial first, like Modeling A Cartoon Pig, Modeling A Mug, Modeling Using Blueprint, Modeling Apache, or Kung Fu Panda Modeling

 

Creating The Face

1. First, you will create Naruto's face. I prepared 3dsmax file you need to start this tutorial with. Download two files, 3dsmax files (3dsmax ver 8, RAR) and bitmap images for blueprint (JPG, RAR). When you open 3dsmax file, you will get scene like image below. Blueprint image has some wireframe lines for your modeling guide. For you who wants to know more about using blueprint in modeling, please refer to Modeling Using Blueprint

Note: In 3ds max file, Smooth and Highlight (F3) and Edge Faces view (F4) in Front, Left and Perspective viewport are already active.

 

2. In Front viewport, create closed line like image below. Right click line and choose Convert To>Convert To Editable Poly. Apply material to this plane. I use simple green color and decrease its Opacity value to 50%. So I can see blueprint behind.

 

3. In Modify tab, activate Polygon selection. Select polygon. In Edit Geometry rollout, click Settings button right next to Tessellate. Activate Face. Click OK and polygons will be divided into smaller polygons.

 

4. Next, our job is to add more polygons. Change to Edge selection. Select several edges like image below. Hold Ctrl to select more than one edge. Drag selected edges while holding Shift. New polygons will be created. Change to Vertex selection, and move vertex position based on blueprint behind.

 

5. Repeat above process until half of face is created. You will need to use several modeling tools, like welding vertices, create new polygons, and cut polygon. I assume that you are familiar with these features. I already explain a lot in previous tutorials.

 

Download 3dsmax lesson file up to this point

Naruto Modeling Tutorial: Head Part 1 | Part 2 | Part 3 | Part 4

Go to Naruto Modeling Tutorial Main Menu. This is where you can browse all tutorials about Naruto anime character

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Discuss this tutorial

Comments
Search
Only registered users can write comments!

3.26 Copyright (C) 2008 Compojoom.com / Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."

 
< Prev   Next >
Random Free 3D Models
FileChair 03
Modern and artistic chair. Very simple. Fit in minimalist room
FileBookcase 09
Mini bookcase. Can also be used as CD storage
FileStool 01
Simple stool. Can be used as an ornament in architectural scene
FileMug 02
Different version of mug 3D model.
FileDuck Toy
Duck toy. Usually made from rubber. Played in the bathroom

Go to our free stuff section. You can find more free 3D models, vector art, clip art

 

Translate

EnglishFrenchGermanItalianPortugueseRussianSpanish

Login Form






Lost Password?
No account yet? Register

Your Shopping Cart

Your Cart is currently empty.

Recommended Ebook

 

Popular Download in Last 30 Days



FileSimple Bedroom
354

FileHardcover book - opened
297

FileCartoon Landscape
290