| Naruto Modeling Tutorial: Body Part 4 |
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It's not difficult to create foot, especially when you create only low poly model. Let's continue this Naruto Modeling Tutorial by creating foot.
by Didik Wijaya
Modeling Foot 1. Using Line, create closed line in Top viewport like image below. Convert this line into Editable Poly. Go to Modify tab. Activate Polygon selection. Select one polygon created in this closed line. In Edit Polygons rollout click Flip button. .
2. Change to Edge selection. Select all edges. Shift+drag up. Then, in Right viewport modify vertices position like image below.
3. Back to Edge selection. (1) Select two edges like image below. In Edit Edges rollout, click Bridge button to connect those edges. (2). Select two parallel edges. (3) Use Connect Settings and use Segments=2. (4) Use Target Weld to combine vertices at the tip toe. (5) Modify vertices position in Top viewport
4. Next, select all edges around the hole. Shift+drag up a little bit. Next, shift+drag again. This time higher. Don't deselect anything yet. In Edit Geometry rollout, click Make Planar Z. Next, using Target Weld combine two vertices shown inside red circle.
5. Turn off all sub-object selection. Move, scale and position foot at its position (a little bit inside trouser). Attach foot to body. This time you don't need to bridge or connect. Just put foot behind trouser.
Download 3dsmax lesson file up to this point Naruto Modeling Tutorial: Body Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 Go to Naruto Modeling Tutorial Main Menu. This is where you can browse all tutorials about Naruto anime character Any question or comments regarding this tutorial should be sent to:
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It's not difficult to create foot, especially when you create only low poly model. Let's continue this Naruto Modeling Tutorial by creating foot.





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