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Naruto Modeling Tutorial: Body Part 3 PDF Print E-mail
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by Didik Wijaya

Naruto Modeling Tutorial: BodySo far, we have created upper body in Part 1 and Part 2 tutorial. This tutorial section will show you how to create lower body, like trousers used by Naruto.

 

Modeling Leg

1. Select all edges at the bottom part. Shift+drag down.

 

2. In Right viewport, modify vertices position (left image). Cut several times (middle image below). And then, move vertices position to make rounder buttock (right image).

 

3. Select all edges at the bottom part. Shift+drag down. In Right viewport modify vertices position. In Perspective viewport rotate view until you can see the back. Cut like most right image below. (Use 3D Snap Toggle before cut. You will cut in the middle of edge. Then, you need to move the vertex closer to center)

 

4. Next, rotate view until you can see the bottom part of object. (1) Select one of edges that shown in white arrow. Shift+drag inside. Do the same with other edge. (2) Use Target Weld to weld vertices. (3) This image shows the result of welding. Select both vertices (inside red circle). (4) Move selected vertices down a little bit.

 

5. In the back of model, select one vertex like image below, and move it to the direction of white arrow.

 

6. To create trousers / legs, just select edges and Shift+drag to create more polygons. Use Make Planar Z to make selected edges stays in the same height. Finally, modify vertices position if necessary.

 

7. Image below shows result so far.

 

Download 3dsmax lesson file up to this point

Naruto Modeling Tutorial: Body Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6

Go to Naruto Modeling Tutorial Main Menu. This is where you can browse all tutorials about Naruto anime character

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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