| Naruto Modeling Tutorial: Body Part 1 |
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by Didik Wijaya
Modeling Upper Body 1. I prepared 3dsmax file you need to start this tutorial with. Download two files, 3dsmax files (3dsmax ver 8, RAR) and bitmap images for blueprint (JPG, RAR). For you who wants to know more about using blueprint in modeling, please refer to Modeling Using Blueprint Note: In 3ds max file, Smooth and Highlight (F3) and Edge Faces view (F4) in Front, Left and Perspective viewport are already active. In Top viewport, create Cylinder with values like image below. Use Select And Rotate Tool to rotate cylinder along Z axis (just enter 90 in coordinate input box at the bottom of the screen after activating Select And Rotate Tool)
2. Right click cylinder and choose Convert To>Convert To Editable Poly. Apply material to this plane. I use simple green color and decrease its Opacity value to 50%. So I can see blueprint behind. Go to Modify tab, turn on Polygon selection. Delete both cap polygons on top and bottom. Then change to Vertex selection. In Top viewport, modify vertices position like image below. Then in Front viewport, select all upper vertices and scale down to match blueprint
3. Activate Edge selection. Select all looping edges at the bottom. Move them down while pressing Shift button to create more polygons. Use Select and Uniform Scale Tool to scale if necessary. Do this one more time. Repeat the same process to the edges at the top (Shift+drag three times)..
4. Next, change to Polygon selection. Select half of polygons like image below. Delete them. Turn off all sub-object selection. Choose Symmetry from Modifier List. Use Axis=Y and Flip option activated. Human body is symmetrical, so we reduce our job by making half body.
5. Next, in Modifier Stack, highlight Editable Poly. Activate Vertex selection. In Front and Right viewport, modify several vertices position. Use blueprint behind for reference. To modify vertices in Right viewport, first change viewport. Right click viewport name, and choose Views>Right
6. Select one edge like image below. In Front viewport move a little bit to upper left. Then, in Edit Geometry rollout click Cut button. Cut like image below (from vertex 1 to 2). I suggest that you activate 3D Snap Toggle before using Cut. Turn off 3D Snap Toggle when finished.
7. Let's modify collar area. (1) Delete two polygons. (2) Select all upper edges. (3) Shift+drag selected edges up. (4) In Front viewport, modify vertices position based on blueprint behind.
8. Image below shows basic upper body model. Next, we are going to add sleeves, etc
Download 3dsmax lesson file up to this point Naruto Modeling Tutorial: Body Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 Go to Naruto Modeling Tutorial Main Menu. This is where you can browse all tutorials about Naruto anime character Any question or comments regarding this tutorial should be sent to:
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Hi all. Here I go again with Naruto Modeling Tutorial using 3ds max. Here you will continue to create Naruto 3D 3D model. As usual I will use Poly Modeling techniques to create low poly 3D model. I suggest that you followed my 







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