| Modeling Iron Man Head Part 1 |
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by Didik Wijaya
1. First, we need a blueprint. I looked everywhere on the net, but unfortunately images below is the best that I get. Front face image is relatively easy to find. But, the head side image is not. I had to modify and draw myself. So, you'll find head side image kinda blurry. Right click both images below and save to your harddisk. You're gonna need them to texture the blueprint.
Using that image, I created blueprint like image below. How to create blueprint like this, read previous tutorial Modeling Using Blueprint
2. In Front viewport, create plane with 6 x 11 segments. Place this plane in the middle of blueprint. Convert to Editable Poly. Select half of polygons, and delete them. De-activate all sub-object selections and apply Symmetry modifier. From, now on you are only need to create half head. The other half will be mirrored by Symmetry modifier. Apply material to this plane. I use simple green color and decrease its Opacity value to 50%. So I can see blueprint behind.
3. In Modifier Stack, click plus (+) sign left of Editable Poly and activate Vertex selection. In Front viewport, move each vertex to match the background. I have provided front image with guideline. So, I am sure you'll find no problem here.
4. In Right viewport, move vertices one by one to match blueprint. Note: you just need to follow image below.
5. When finished, you'll have a part of face like image below.
Donwload 3dsmax lesson file up to this point Modeling Iron Man Head Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Any question or comments regarding this tutorial should be sent to: |
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Iron Man (Anthony "Tony" Edward Stark) is a comic book superhero from Marvel Comics. 






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