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Modeling Bugatti Veyron: Details Part 8 PDF Print E-mail
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by Didik Wijaya

Modeling Bugatti Veyron: DetailsThis time we are going to create some minor adjustment to our Bugatti 3D model. I said minor, but the effect to the whole car is very important.

 

1. Rotate view, until you can see the engine compartment. Select several vertical edges there. Remember to select at left and right side. Apply Connect.

Cut at left and right side at vertices shown in image below. Then select polygon, and apply slight Extrusion. (Extrusion Height = -1).

 

2.Next, we are going to modify area near the side mirror. Here's what you have to do. Target Weld vertex 1 to 2. Then, Cut from vertex 3 to 2.

 

3. Select polygons at front glass, side glass, rear lamps, and gas intake. Apply Extrude with negative value, I use -1.

 

4. Select edges like image below. You can select one edge and then click Ring in Selection rollout. Apply Connect Settings.Adjust slide value, until you can get somehing like image below.

When rendered, you'll see sharp edges.

 

Modeling Bugatti Veyron: Details Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11

Back to Creating Bugatty Veyron Using 3ds Max Tutorial Index

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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