| Modeling Bugatti Veyron: Car Body Part 2 |
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by Didik Wijaya
1. In Top viewport, select edges like left image below. Shift+drag selected edges up. Don't deselect anything yet. In Edit Edges rollout, click Make Planar Z button. Position selected edges in the middle of car. You will get something like right image below.
2. You need to add polygons to make smoother bumper. In Top viewport, select vertical edges like left image. In Edit Edges rollout, click Connect Settings button. In opened dialgog box, enter Segments=2. Click OK.
3. Next, I will modify lamp area. (1) In Front viewport, select horizontal edges like image below. Click Connect Settings button and use Segments=1 and Slide=50. (2) Change selection to Vertex. In Edit Geometry rollout, change Constraints=Edge. Select 3 vertices like image below, and move them down a little bit. Constraints is useful to move vertex without changing object shape. (3) Also move several vertices at bottom lamp. When finished, change back Constraints=None.
4. In Front viewport, select edges like left image below. Use Connect to divide polygons. Then, move vertices like right image below. Lamp areas are all finished..
5. Next, you will modify front bumper. In Front viewport, select edges like left image below and use Connect again. Then, move vertices to match bueprint.
6. change to Polygon selection. Select polygons at front area like image below. In Left viewport, move them to the left to make "the nose". Finally, move vertices to match blueprint.
7. Finished bumper. In the next tutorial, you will create other rear side or car.
Modeling Bugatti Veyron: Car Body Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Back to Creating Bugatty Veyron Using 3ds Max Tutorial Index Any question or comments regarding this tutorial should be sent to:
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