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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax. I do not explain a lot about poly modeling here. Please refer to our previous tutorial like Modeling A Cartoon Pig, Modeling A Spoon, Modeling A Mug, Modeling A Fork, etc.
Our dolphin model is almost finished. After creating basic body shape (Part 1), add fin and tail (Part 2) and adjust its head (Part 3), you have created a complete dolphin's half body. Now, this is the last part of Modeling A Dolphin. You will add another half of dolphin's body.
1. Continue your previous tutorial lesson or download exercise file here (3dsmax 8 format, zipped). De-activate all sub-object selection. In Modify tab, select Mirror modifier from Modifier List. Use Mirror Axis=Z and activate Copy option. You will get another half of dolphin's body. Then, add another modifier, Turbosmooth.

2. After you applied Turbosmooth, do a test render, you may notice a seam between right and left body. It is usual thing to happens, whenever you model any objects using a half side method.

3. Now, we are going to remove the seam. First, in Modifier Stack delete Turbosmooth modifier. Then, in viewport, right click on dolphin object, and choose Convert to>Convert to Editable Poly. Now, we are ready to remove the seam. In Modifier Stack, activate Editable Poly row. Activate Vertex selection. In Front viewport, select all vertices in the middle of dolphin's body. In Edit Vertices rollout, click Settings button right next to Weld. This tool is use to combine 2 or more vertices into 1. Use your own Weld Threshold value or use value like image below. Notice Number of Vertices before and after welding. Click OK.

4. De-activate all sub-object selection. Apply Turbosmooth modifier. Do a test render. Now, all seams have gone away.

4. Dolphin model is finished. Finished dolphin model can be downloaded here.

Modeling A Dolphin Part 1 | Part 2 | Part 3 | Part 4
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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