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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax. I do not explain a lot about poly modeling here. Please refer to our previous tutorial like Modeling A Cartoon Pig, Modeling A Spoon, Modeling A Mug, Modeling A Fork, etc.
In Part 1 tutorial, a basic dolphin basic body is created. In Part 2, a tail and fin are added. Now, we are going to adjust dolphin's head. This part will make our model really looks like a dolphin.
1. You may want to download previous exercise file here (3dsmax 8 format, zipped). If you have followed previous tutorial, then use your own model. Now, look at dolphin's head area. In Left viewport, select all horizontal edges like image below. Then, use Connect Settings with parameters Segments=2, and Pinch=65.

2. After that, change selection into Vertex. Adjust vertices to create nose volume. Also, move vertices a little bit in areas shown with arrows. For dolphin's nose I add more length, different from blueprint image..

3. We will adjust dolphin's head more. Select all horizontal edges like image below. Use Connect with Segments=1. Then, move vertices to shape head a little bit more rounded.

4. Next step, let's give an eye. Use Vertex as selection tool. Select one vertex in the eye area. Use Chamfer to create a square shape. Then, select all edges in that square shape. Use Extrude with negative value to give an engraved look. Your dolphin has an eye now. Part 3 finished file can be downloaded here.

Modeling A Dolphin Part 1 | Part 2 | Part 3 | Part 4
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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