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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax. I do not explain a lot about poly modeling here. Please refer to our previous tutorial like Modeling A Cartoon Pig, Modeling A Spoon, Modeling A Mug, Modeling A Fork, etc.
In first tutorial, you have created a basic body shape for dolphin. Now, we will adjust this body to create fin and tail.
1. Continue with previous lesson or you can download 3dsmax file here. This time, we are going to create pectoral flipper. In Left viewport, select a polygon like image below.

2. In Edit Polygons rollout, use Bevel three times to create pectoral flipper. Everytime you add Bevel, you need to adjust its polygon position and size.

3. Next, let's move to dorsal fin, a small fin at the back of dolphin. Change selection to Edge. Select one edge like image below. Shift+drag three times to create more polygons. Everytime you shif drag, scale the edge, and move to its position to match the background image.

4. Next step, we will add depth to dorsal fin. Select all horizontal edges in dorsal fin. Use Connect Settings to add edges. Use parameters like image below.

5. Now, change selection to Vertex. Move vertices in the middle to give dorsal fin a depth.

6. Next step is to create a tail. Change selection to Polygon. In Left viewport, select 6 polygons at the tail part of dolphin.Use Extrude three times. Everytime you add extrusion, adjust vertices to shape a tail. Use image below for reference. Next in Part 3 tutorial, we are going to adjust dolphin's head. Finished file of this part 2 tutorial can be downloaded here.

Modeling A Dolphin Part 1 | Part 2 | Part 3 | Part 4
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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