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Kung Fu Panda Texturing Part 4 PDF Print E-mail
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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.

Kung Fu Panda TexturingAfter we have created and fixed unwrapped faces in previous tutorials, we are ready to make texture template.

 

 

 

1. In Edit UVWs window, choose Tools>Render UVW Template. Enter texture size. For example I use 512x512 pixel. Then, click Render UV Template button. You can save texture template as bitmap image.

Image

 

2. Open saved image in your image editing software, like Photoshop. Draw texture based on that image. Image below shows rough texture I created based on template.

Image

 

3. Back to 3dsmax. Open Material Editor. There's one material applied to panda model. Remember, you applied this material while in modeling process. Select this material. Click Show Map button, to make applied material appear in viewport. In Blinn Basic Parameters, click small button right next to Diffuse. In Material/Map Browser choose bitmap, and then select texture image you have created before. When finished, close Material Editor

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4. Apply Turbosmooth and render your scene. Image below shows example of rendered result. Next step, I will show you how I create more realistic material.

Image

 

Download 3dsmax lesson file up to this point

Kung Fu Panda Texturing Part 1 | Part 2 | Part 3 | Part 4 | Part 5

Other tutorials:
Kung Fu Panda Modeling
Kung Fu Panda Rigging and Skinning
Kung Fu Panda Animation

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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