| Kung Fu Panda Texturing Part 1 |
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by Didik Wijaya
1. First, open kung fu panda model you created earlier. Or you can download required 3D model here. Then, go to Modify tab. Remove Turbosmooth modifier. Then, apply Unwrap UVW modifier to model.
2. Next step is selecting model parts and name each of them. You need to do this in order to recall each object part later easily. In Modifier stack, click plus (+) sign left of Unwrap UVW modifer. Then highlight Face. Now, you are able to select faces. Select panda's head using Select Object tool. Don't select panda's ears.You can uncheck Ignore Backfacing for easy selection. If this option inactive, you can select front and back faces altogether. Use Ctrl+click to select more faces. And Alt+click to reduce selection. After all faces in the head are selected, name these faces in Named Selection Set (located in top of the screen). For example type "head" and press Enter in keyboard
3. Next you need select anoother parts of model and name everyone of them. Use images below as references. In total, you should have 16 named selection sets.
4. If you are happen to have wrong selection or name, click Edit Named Selection Sets button. In opened dialog box, you can highlight and delete the selection.
Download 3dsmax lesson file up to this point Kung Fu Panda Texturing Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Other tutorials: Any question or comments regarding this tutorial should be sent to:
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