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Kung Fu Panda Modeling Part 1 PDF Print E-mail
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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.

Kung Fu Panda ModelingHave you seen Kung Fu Panda The Movie (2008)? It's the story about a lazy, irreverent slacker panda, named Po, who is the biggest fan of Kung Fu around. But unwittingly Po becomes the chosen one when enemies threaten the village he lived in. In this tutorial you will learn to create Po model, low poly model version. Don't compare the model you will create with the real one you saw in movie. I simplified many things. But at least you'll understand how to create one. I planned to create Po character from modeling, texturing, rigging and skinning, also animate him. So let's prepare for the first one: modeling.

 

Kung Fu Panda The Movie
Kung Fu Panda The Movie. I really love this movie.

 

1. First, we need a reference image. Too bad, I can't find any reference image I want in the net. So, I decide to draw myself. Look at image below, I prepared a blueprint for you, complete with Po drawing (left and side image). How to create blueprint like this, read previous tutorial Modeling Using Blueprint.

You can download 3dsmax file with blueprint here (3dsmax ver 8). Also you need to download bitmap images for blueprint

Image

 

2. Start by creating a sphere in Top viewport. Use Radius=78 and Segments=12. Position this sphere at Po head (look at image below). Apply material to this sphere. Use Opacity=50% so you can see blueprint behind. You can use any color you want. Later, you can change Opacity value at ay time to help you in modeling.

Image

 

3. In Left or Front viewport, move sphere down while holding Shift. You will get sphere clone. Use Copy for cloning method. In Command Panel, go to Modify tab, increate cloned sphere radius to 117. Place this cloned sphere in Po's belly. Select one sphere—any sphere you want—then right click and choose Convert to>Convert to Editable Poly. Next, go to Modify tab, in Edit Geometry rollout, click Attach button and click another sphere. Two sphere will be combined into one object.

Image

 

4. Activate Polygon selection. Select several polygons like image below, and delete them.

Image

 

5. Change to Vertex selection. In Front and Left viewport, move vertices position. Tips: In Front viewport, you can select a loop of vertices and scale them along horizontal axis using Select and Non-Uniform Scale tool. Use image below for reference.

Image

 

6. Now, choose Border selection. Select two borders like image below. To select more than one border, hold Ctrl while selecting. In Edit Borders rollout, click Bridge to fill gap with new polygons.

Image

 

7. This conclude first part of Po modeling process. Next, you will modify head area.

Image

 

Donwload 3dsmax lesson file up to this point

Kung Fu Panda Modeling Part 1 | Part 2 | Part 3 | Part 4 | Part 5

Other tutorials:
Kung Fu Panda Texturing
Kung Fu Panda Rigging and Skinning
Kung Fu Panda Animation

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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