| Gundam RX-78-2 Texturing Part 1 |
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by Didik Wijaya 1. In table below, I noticed that there's 7 colors needed to fully textured a Gundam RX-78-2 3D model. I also wrote specific ID to each color.
If you don't have Gundam 3D model, you can download here. After you download, import 3ds file (File>Import). Hide all objects, except head. We will focus on the head first. Base color for the head should be white (ID=1). Go to Modify tab and activate Polygon selection. Select all polygons and in Surface Properties rollout, enter Set ID=1. (Note: if you create Gundam object by yourself, you will have Editable Poly object and Material ID setting is located in Polygon Properties rollout).
2. Next, choose all polygons that needed to be textured using RED color. Set Material ID=5. Continue with other polygons and enter the corresponding ID (refer to table above).
3. When finished, you need to create material. Turn off all sub-object selection. Open Material Editor. By default, one sample slot is selected. I changed material name into "basic color". Apply this material to head object (you can click Assign Material to Selection while head object is selected). Click Standard button. In Material/Map Browser window, choose Multi/Sub-Object. In Multi/Sub-Object Basic Parameters rollout, click Set Number and enter 7. You need 7 sub-materials. Notice that each sub-material has its own ID. Then, click button under Sub-Material. You will go to each sub-material settings. Change sub-material name and change its diffuse color. Use color described in table above. When finished, click Go to Parent window to go back to Multi/Sub-Object Basic Parameters rollout. Repeat the process until each sub-material has its own name and color.
4. Finished textured head object.
5. Use the same process to apply material to all body parts. Set polygons to their specific IDs. You can refer to image below how to choose IDs. All of these process may takes a lot of time, so be patient.
Download Textured Gundam RX-78-2 3D Model Gundam RX-78-2 Texturing Part 1 | Part 2 Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2 Any question or comments regarding this tutorial should be sent to:
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After you finished all Gundam modeling tutorial, now it's time to texture the model. In this tutorial you will texture Gundam 3D model using Multi/Sub-Object Material. This material type lets you texture different polygon using different material. Basically you need to specify polygons to corresponding material ID. If you want to read other tutorials about Multi/Sub-Object material, please look at 





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