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Gundam RX-78-2 Modeling: Head Part 7 PDF Print E-mail
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by Didik Wijaya

Gundam RX-78-2 Modeling: HeadI think this Gundam Modeling tutorial is longest tutorial I wrote so far. But, don't worry, this is the last tutorial for making Gundam RX-78-2 head. Just one detail again. You will add head lamp in both head sides.

 

One More Detail and It's Done!

1. Enter Polygon selection. Select half of object. Delete them. Turn off any sub-object selection. Next, create cylinder in Front viewport. Use values below. Position cylinder using blueprint as reference (look at image below)..

 

2. Make sure Gundam head object is selected. In Command Panel, go to Create>Geometry tab. Choose Compound Objects in drop down list. Click Boolean button. In Pick Boolean rollout, click Pick Operan B button. Then click cylinder in viewport. By default Boolean operation is substraction, therefore there's a hole in Gundam head. Just in case the hole created in wrong place, click plus (+) sign left of Boolean in Modifier Stack. Highlight Operands. In Parameters rollout select Cylinder01. Then you can adjust hole position.

 

3. After that, convert Gundam head object into Editable Poly. Activate Border selection. Select border in head lamp hole. Shift+drag inside. Then, in Edit Geometry rollout, click Y button right next to Make Planar. You will get nice head lamp hole. When finished, turn off all sub-object selection.

 

4. Leave Gundam head for a moment. We will create head lamp from separate object. Create cylinder using previous values (Radius=9, Height Segs=1, Sides=12), but with lower Height=30. Follow steps at image below. (1) Convert into Editable Poly. Select cap polygon. (2) Resize and make it smaller. (3). Use Inset. (4) Use Bevel inward. (5). Apply Bevel again twice. This time outward, making round shape. (6). Finished head lamp.

 

5. Position head lamp object into its position.

 

6. After that, make sure Gundam head object is selected. In Edit Geometry rollout, click Attach button. Then click head lamp object in viewport. Now, you have finished half of Gundam head. Finally, apply Symmetry modifier. Use X axis with Flip active. Congraturaltions! Gundam head modeling tutorial is finished. Image below shows rendered result.

 

Download 3dsmax lesson file up to this point

Gundam RX-78-2 Modeling: Head Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7

Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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