| Gundam RX-78-2 Modeling: Head Part 6 |
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by Didik Wijaya Detailing The Face 1. Select all polygons creating the eyes. In Edit Polygons rollout click Settings button right next to Bevel. In opened dialog box Enter Height=1,5 and Outline Ammount=-1.8. Gundam model should now has better eyes, comparing to the flat ones before.
2. Next, we will add details in mouth area. Change to Edge selection. Select 3 vertical edges like image below. In Edit Edges rollout, click Settings button right next Connect. In opened dialog box enter Segments=4 and Pinch=-23. Next, using Cut create another additional edges like image below. Cut in both sides. Be sure you activate 3D snap toggle before.
3. Change to Vertex selection. Modify vertices position like image below. Next, change to Polygon selection. Select 4 polygons like right image below. Apply Extrude with negative value (inside extrusion).
4. Next, we are going to add details in chin area. Activate Edge selection. In Perspective viewport, rotate view until you can see bottom part of the head. Select edges in chin area (look at image below). There are 8 edges you need to select. In Left viewport, shift+drag selected edges. A little bit down and left
5. Still in Edge selection. In Front viewport cut like image below. Activate 3D snap toggle before cutting.
6. Select polygons like image below. Use Extrude twice. The first one is light extrusion. The second is longer. Next, using Select And Uniform Scale make extruded polygons smaller. Finaly, move vertices to match blueprint behind.
Download 3dsmax lesson file up to this point Gundam RX-78-2 Modeling: Head Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2 Any question or comments regarding this tutorial should be sent to:
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I am sure you are satisfied with your Gundam head model now. But,your Gundam head can be a lot better by adding some details. This tutorial and last one explain how to add details. Ok, let's begin by adding some detail in the face. 





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