| Gundam RX-78-2 Modeling: Head Part 5 |
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by Didik Wijaya
Adding Details on Top of The Head 1. Convert object into Editable Poly. Activate Polygon selection. Select polygons like image below. Bevel the polygons.
2. Change selection to Vertex. In Left viewport, move vertices to match blueprint behind.
3. Activate Edge selection. Select edges in beveled polygons (left and right).In Edit Edges rollout click Chamfer button. Click and drag in selected edges to chamfer a bit. Next, change selection to Polygon. Select one polygon like image below.
4. Apply Inset and Bevel inside. Repeat the same procedure with the back of the head.
5. Next, cerating V-shape emblem. In Left viewport, move vertices to match blueprint. Then, Cut like right image below.
6. In Front viewport, using Select and Non-Uniform Scale tool modify vertex position along X axis.
7. Select diamond shaped polygons. Apply Bevel. Move several vertices in Left viewport to match blueprint.
8. Activate Edge selection. Cut like left image below. Also cut the other side. Change to Polygon selection. Select triangle shaped polygons (both side).
9. In Edit Polygons rollout, click Settings button right next Extrude. Enter Extrusion height like image below. Next, move extruded polygons up. Resize using Select and Uniform Tool, make it much smaller. In Left viewport, move selected polygons to the back.
Download 3dsmax lesson file up to this point Gundam RX-78-2 Modeling: Head Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2 Any question or comments regarding this tutorial should be sent to:
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Next, you will add important element in every type of Gundam head. You will create roman helmet like shape and V-shape emblem. After you did this you'll have a real Gundam RX-78-2 head.








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