| Gundam RX-78-2 Modeling: Head Part 3 |
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by Didik Wijaya Adjusting Head Shape 1. Activate Edge selection. In Left viewport cut several times like image below. Then, move vertices to match blueprint behind.
2. Change selection to Polygon. Select several polygons in Left viewport. Next, in Front viewport, move polygons along X axis a little bit.
3. Back again in Left viewport, select polygons like image below. In Edit Polygons rolllout, click Extrude button. Click and drag in viewport to add extrusion. Watch blueprint in Front viewport to control how much extrusion needed.
4. Activate Vertex selection. You need to move some vertices (as a result from extrusion). Before that, in Top viewport select one of vertex (for example vertex inside red circle) and look at its X coordinate in bottom part of the screen. Then, select vertices you want to move and enter new X coordinate. Note: Don't use the same X coordinate from image below. You should check yourself.
5. Still in Vertex selection. Select several vertices like shown in image below. Move them down a little bit.
6. Right now, our Gundam head is like a cylinder. Next, you will modify it. In Left viewport select several vertices like image below. Open Soft selection rollout. Activate Soft selection with Falloff=49 and Bubble=1.15. Move selected vertices to the left and you'll get rounded head shape. Turn off Soft Selection for a while and move several vertices position manually (vertices inside white circle) to make smooth head shape.
7. Select four vertices in Left viewport. Then, activate Soft Selection again with the same values like before. In Front viewport, move selected vertices outward the head. When finished, turn off Soft Selection.
8. Next, we will modify area at the side of the head. I don't know what this area functions. Maybe for air circulation. In Perspective viewport, select two polygons like image below. In Edit Polygons rollout, click Settings button right next to Inset. Enter Inset Amount=2.5 and click OK. Next, click Settings button right next to Bevel. Enter Height=-6.5 and Outline Amount=-1. Click OK. Next step, apply the same procedure to other polygons (marked by by white arrows)
9. Activate Polygon selection. Delete half of polygons. Turn off all sub-object selection. Apply Symmetry modifier. As usual, use X axis and Flip active. Bottom image shows your Gundam head so far.
Download 3dsmax lesson file up to this point Gundam RX-78-2 Modeling: Head Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2 Any question or comments regarding this tutorial should be sent to:
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In previous tutorial you had basic Gundam head shape. It's still far from finish.Right now, your Gundam head is like a cylinder than a robot head. So, let's adjust the head to create more rounded and refined shape. You will also add several small holes in both left and right side. 









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