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Gundam RX-78-2 Modeling: Head Part 2 PDF Print E-mail
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by Didik Wijaya

Gundam RX-78-2 Modeling: HeadIn Part 1 tutorial, you have created Gundam face. Now, you will create basic head shape of Gundam RX-78-2. I will use simple technique by using an extended primitive available in 3dsmax. It saves times a lot when you use primitive to create more complex object like this Gundam head.

Creating Basic Head Shape

1. Go to Create>Geometry tab. Choose Extended Primitives from drop down list. Then click ChamferCyl button. Click and drag in Top viewport to create Chamfer Cylinder. Go to Modify tab and change some parameters. Use parameters at image below. When finished, position Chamfer Cylinder in the middle of Gundam head blueprint.

 

2. Right click Chamfer Cylinder and choose Convert To>Convert To Editable Poly. In Left and Top viewport, select polygons like image below and delete them.

 

3. Change selection to Vertex. Select all vertices. Using Select and Non-uniform Scale Tool, resize along X axis. Position Chamfer Cylinder again until it looks like left image below. Apply Chamfer Cylinder using the same transparent material. Next, in Left viewport move vertices in Chamfer cylinder the same level as vertices in face object.

 

4. Rotate view in Perspective viewport until you can see upper part of Chamfer Cylinder. Open Grid and Snap Settings dialog box (from top menu Customize>Grid And Snap Settings). Activate Midpoint. This will allow you to select middle of edge precisely. Close dialog box when finished. Activate Edge selection. Turn on 3D snap toggle. In Edit Geometry rollout, click Cut button. Cut edges from top to bottom (look at image below). Note: Right click to finish cutting.

 

5. In Left viewport, cut like left image below. Change to Polygon selection. Select several polygons in the bottom part of Chamfer Cylinder (right image below). Delete them. When finished, go to Edit Geometry rollout. Click Attach button. Next, click face object to make both object combined.

 

6. Last step, zoom in gap area between previous two objects. Activate Vertex selection. In Edit Vertices, click Target Weld. This feature is used to weld one vertex to another. Before you begin, activate 3D snap toggle. To weld, just click one vertex (A), and then click another target vertex (B). Final result is shown in small image in bottom right.

 

Download 3dsmax lesson file up to this point

Gundam RX-78-2 Modeling: Head Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7

Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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