| Gundam RX-78-2 Modeling: Body Part 5 |
|
|
|
|
by Didik Wijaya Adding The Last Details 1. First, you will create backpack object. Create a box in Front viewport. Apply transparent material. Use size and segments like image below. Then, convert into Editable Poly. In Left viewport, modify vertices position like image below.
2. Activate Polygon selection. Rotate view until you can see the backpack object clearly. (1) Select four polygons like image below. Apply Extrude. (2) In Left viewport, modify vertices position. (3). Select 4 polygons. (4) Apply Inset. (5). Apply Extrude with negative value.
3. Next, let's detailing more. (1). Select 2 polygons like image below. Make sure you select on both left and right side. Apply Inset. (2) In Left viewport move vertices position to make them a little bit closer to the center. (3). Select 2 polygons in both left and right side. (4). Apply Extrude. (5). Select 4 edges in both left and right side (6). Apply Chamfer in selected edges.
4. Next, you will create the laser sword. Create cylinder in Top viewport. Use values like image below. (1) Convert to Editable Poly. Modify vertices position (2). Select vertical polygons on top. Use Select and Uniform Scale tool to resize them. (3) Repeat previous process to the polygons at bottom part of cylinder. This time make it bigger .(4) Select all vertical edges like image below. Use Connect with Segments=2. Adjust Pinch value to make resulted edges close to other horizontal edges. (6). Select polygons in the middle of previously created edges. Resize using Select And Uniform Scale tool. When finished, turn off all sub-object selection.
5. Apply transparent material to the sword object. Rotate and position sword object at the backpack. Undo and modify vertices position to match blueprint behind if necessary. Use Mirror to create other sword clone.
6. Next, adding gas nozzle at the backpack. Create Tube object (available in as Standard Primitives object and use values below). Apply transparent material. Convert to Editable Poly. Select all top vertices. Use Select and Uniform Scale Tool to widen selected vertices. Turn off all sub-object selection. Rotate and position tube behind backpack. Clone tube by Shift+dragging. Use Copy for clone method.
7. Final detail. V Emblem. Create plane in Front viewport. Convert to Editable Poly. Activate Vertex selection. Select all left vertices. In Edit Vertices rollout, click Settings button right next to Weld. In opened dialog box, increase Weld Threshold until all three vertices welded into one. Repeat with right vertices. Select one vertex in the middle. In Top viewport, move this vertex up. Finally, turn off all sub-object selection. Position this emblem at bottom part of body, like image below
8. Last step, Select main body object. Go to Modify tab. In Edit Geometry rollout, click Attach button. Click any object like backpack, sword, to make them combined with main body. Note: All 6 thigh closure object should remain as separate object. Finally, apply Smooth modifier if necessary.
9. Congrats, you have finished Gundam RX-78-2 body. Image below shows sample of rendered result.
Download finished Gundam RX-78-2 body Gundam RX-78-2 Modeling: Body Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2 Any question or comments regarding this tutorial should be sent to:
Only registered users can write comments!
Powered by !JoomlaComment 3.26
3.26 Copyright (C) 2008 Compojoom.com / Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved." |
||||||
| < Prev | Next > |
|---|






You must be very happy to hear this. This tutorial is the last part of Gundam RX-78-2 body modeling tutorial. In this tutorial, you will create backpack, swords, and add one tiny detail. Yes, it's a tiny V-emblem. 








DAZ | Studio
Google Sketchup
Win RAR
Google Android Logo
Waiting Chair 01
Heavy armor robot
Apache AH64
Cannon