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Gundam RX-78-2 Modeling: Body Part 4 PDF Print E-mail
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by Didik Wijaya

Gundam RX-78-2 Modeling: BodyNext, you will create another details in hip area. There are several pieces of metal surrounding Gundam's hip. I don't what are they're called, but I called them "thigh closure".

Creating Details in Hip

1. Create small box like image below. Apply transparent material. Convert into Editable Poly. Activate Vertex selection. In Front viewport, adjust vertices position based on blueprint behind.

 

2. Select two vertices in bottom part of box. In Left viewport, move selected vertices up.

 

3. Change to Edge selection. Select 4 edges in the corner. In Edit Edges rollout, click Chamfer button. Click and drag in selected edges to create more smooth corner.

 

4. Create another box. Make sure in Front viewport this box looks like a square. Using the same process like above, apply Chamfer in its corners. Then you need to create cylinder in Front viewport also. Convert this cylinder into Editable Poly. Activate Vertex selection. In Front viewport select half of vertices. Then move selected vertices to the right. When finished, turn off all sub-object selection.

 

5. Move modified cylinder until it is intersecting with box (look at image below). Rotate modified cylinder. Select box. In Command Panel, choose Compound Objects from drop down list. Click Boolean button. Click Pick Operand B button. Then, click modified cylinder in viewport. You will get nice ornament, substracted from box.

 

6. Move box into its position, in front of other box. Slight rotation is needed. Select larger box, go to Modify panel. In Edit Geometry rollout, click Attach button. Then, click small box to combine those two objects.

 

7. For thigh closure at the side of body, create another box. Modify like before, and position it based on blueprint.

 

8. Now, we need to modify this box. Go to Edge selection. (1) Select all horizontal edges, use Connect with Segments=2. Then select all vertical edges, use Connect to create one horizontal edges in the middle. Move this edges up a little bit. (2). Select one polygon at top of the box. (3) Apply Extrude. (4) Select two polygons at top of the box. (5). Apply Extrude. (6) Repeat the previous procedure with the back of the box.

 

9. Activate Vertex selection. Modify vertices position. Use blueprint behind for reference.

 

10. For other thigh closure, you can select one, and use Mirror (Tools>Mirror). Use appropriate axis. Modify Offset values, and make sure to use Copy as Clone method.

 

11. Image below shows finished result so far. Next, you will give the last details.

 

Download 3dsmax lesson file up to this point

Gundam RX-78-2 Modeling: Body Part 1 | Part 2 | Part 3 | Part 4 | Part 5

Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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Rokutoken  - yo   |2010-05-25 19:42:12
im trying to make Macross/Robotech transforming mech and having troble can you
help?
escalight   |2010-06-15 07:01:52
What is your problem exactly? In modeling, texturing or animating?
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