| Gundam RX-78-2 Modeling: Body Part 3 |
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by Didik Wijaya Creating More Details 1. Select a few polygons in bottom part of body object. First, apply slight Extrude. In Front viewport use Select And Uniform Scale Tool along X axis to make polygons width smaller (middle image below). Then apply Extrude three times.
2. Select polygons in front and back of previous extruded faces. Apply Extrude in both sides (front and back).
3. Activate Vertex selection. Adjust vertices position in Left viewport.
4. Select polygons like image below. Apply Inset and Extrude with negative value (inward).
5. Next, we are going to add details in chest. First, select half of polygons in body object. Delete them. Change selection to Edge. Select edges like middle image below (5 edges). In Left viewport, move those edges to the right
6. Select one edge in chest area (look at image below). Then in Front viewport, move this edge a little bit closer to the center and up..
7. Next, (1). Select one polygon in chest. (2). Apply Bevel and move the selected polygon closer to the center along X axis. (3). Apply Inset. (4) Finally, give negative extrusion value (inward). When finished, don't deselect anything.
8. While you have one polygon selected, go to Edit Geometry rollout. Click Detach button. In opened dialog box, choose Detach To Element and click OK. This polygon will be detached as an element. Don't deselect this polygon. Click Hide Unselected button. Other polygons will disapppear in viewport. To make them appear again, just click Unhide All button. By hiding all other polygons you can zoom in and working better with this one polygon.
9. Activate Edge selection. Select 2 horizontal edges. In Edit Edges rollout click Settings button right next to Connect. In opened dialog box, enter Segments=2 and Pinch=81. You will get 2 vertical edges. Now, select all vertical edges (4 in totals). Click Connect Settings button again. This time use Segments=8 and Pinch / Slide=0.
10. Let's continue. (1) Select polygons like image below. (2) Apply Extrude. (3) Select polygons in outer side. (4) Apply Extrude
11. Change to Edge selection. Select outer edges like left image below. Using Select and Uniform Scale tool, resize selected edges and make them smaller like right image below.
12. Change selection to Polygon. In Edit Geometry rollout, click Unhide All button to reveal all hidden polygons. Next, select one polygon at the shoulder. Apply Inset and Extrude (inward).
13. Turn off all sub-object selection. Apply Symmetry modifier with X axis and Flip option active. Next, apply Smooth modifier with Auto Smooth checked. Image below shows test render.
Download 3dsmax lesson file up to this point Gundam RX-78-2 Modeling: Body Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Go to Mecha Modeling: Gundam RX-78-2 Main Menu. This is where you can browse all tutorials about Gundam RX-78-2 Any question or comments regarding this tutorial should be sent to:
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After you have created basic body shape and modify a little bit in previous tutorial, now you will adjust the bottom part of Gundam body. After that, you will try to add more detail in the chest. 












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