| Getting Started With Particle Flow Part 2 |
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by Didik Wijaya
6. As mentioned earlier in Part 1, Particle Flow uses several Actions listed in Depot, located in bottom pane of Particle View. Actions are components that build Particle Flow. There are 3 category in Actions: Flow, Operator, and Test. Each has specific function. Note: Sometimes, all these three kinds actions are called operator.
Flow is used when you want to create or start a Particle Flow. We have explained these actions in Part 1. Let's get going to another type. Operator is used when you want to modify particle's attribute, like shape, speed, and others. There are two types of operator, Primary and Utility operator. Primary operator directly change particle's attribute. Meanwhile, Utility is used as support. For example, Cache operator is used to optimize particle's playback, Display is used to set particle appeareance in viewport, Notes is used to add comments, and Render is used to set render output.
Now, we are going to add operator to Event 01. For example we will add Spin operator. This operator is used to give spinning movement to each particle. To add operator into event, simply click and drag Spin operator from Depot into Event 01. Drag between other operator until you see blue line, then release.
7. Last type of action we will explain is Test. This Test action is used to check whether particle meet certain condition, if yes then particle is allowed to go to the next event. That's why Test is useful when you want to create complex particle animation. For our tutorial, try to add Age Test action from Depot into Event 01. Place it at the most bottom row. Age Test is used to check particle's age, which is how long (in frames) each particle has appear. By default, if particle age has reach 30+/-5 (25-35 frame) then the condition is true.
By the way, why we put Age Test in the most bottom row? Particle Flow work just like a software programming. 3dsmax will read the process from top to bottom. That's why, appropriate operator position is required. For example, usually Test action is placed at the most bottom row in event.
8. From Depot, click and drag Shape operator into Event Display area. Place it outside any event in order to create a new event. Event 02 will be create, with Display and Shape operator inside. Change Shape to Cube, Display to Geometry. As you know, Particle Flow work by creating a 'flow' of particle. It means, for example a series of events. To create a flow, you must connect one event to another. This process is called wiring. You can watch how to wiring in the image below.
9. Now, try to delete all Shape operator in all events. Then try add Shape operator in PF Source 01 event. Play your animation. All particle shape in all event change.. How's that happen?
Other event under Global Event is called Local Event, which means every parameter set in this event is applicable only in this event. Be careful, don't put the same operator already active in Global Event in Local Event too, in order to avoid conflict
That's all you need to know about Particle Flow. Next, the best way to master Particle Flow is by practicing. Try other Particle Flow tutorial in this site to enhance your skills. Any question or comments regarding this tutorial should be sent to:
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