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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.
After creating tsuba in Part 1 and blade in Part 2, you will create a handgrip for your katana. It is very easy to create a handgrip. In just a minute you will create it. Don't believe me? Let's go to the process.
1. In Top viewport, create a Cylinder. Use Radius=3.3, and Height=-70. Position Cylinder at the middle of tsuba..

2. Right click on Cylinder and choose Convert to>Convert to Editable Poly. In Modify tab, activate Vertex selection. In Top viewport, move half of vertices to the right, and the others to the left. In the Top viewport, the shape you will get is like a capsule.

3. De-activate all sub-object selection. In Front viewport, use Select and Uniform Scale Tool to enlarge a little bit while holding Shift. A small window appear. Choose Copy as a Clone Option.

4. Next step is to modify your duplicate cylinder. Select duplicate cylinder. Go to Modify tab. Activate Edge Selection. Select all vertical edges. Then, in Edit Edges rollout, click Connect Settings button. Fill in Segments=2. Click OK.

5. Change selection to Vertex. Move vertices close to the top and bottom. Look at image below for reference. Change selection to Polygon. Select all polygon in the middle of cylinder. Delete them. Change selection to Border. Fill the hole with Cap button.

6. Last step in modeling process. Rotate Perspective view until you can see the bottom of handgrip. Change selection to Polygon. Select one polygon at the bottom. In Edit Polygons rollout, click Bevel. Click and drag in viewport to to give bevel to the bottom of the handgrip. Repeat to give bevel again, until it looks more rounded. Well, modeling process is finished. Next, we go to the texturing process.

Creating Japanese Sword Katana Part 1 | Part 2 | Part 3 | Part 4
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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