Escalight - 3ds Max tutorial, Photoshop, Flash, V-Ray, Blender, Free 3D models, etc


HOME arrow TUTORIALS arrow 3dsmax Tutorials arrow Creating Duck Toy Part 3
Tuesday, 06 January 2009
Main Menu
HOME
WHAT's NEW
ARTICLE
FORUM
TUTORIALS
FREE STUFF
CG SHOP
LINKS
SEARCH
FEEDS
ABOUT US
FAQ
TERM OF USE
CONTACT US
DONATE
OTHER SITES
escaMoney

 

Creating Duck Toy Part 3 PDF Print E-mail
User Rating: / 1
PoorBest 

by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.

Creating Duck Toy Part 3In Part 1 and Part 2 tutorial, you have created basic shape of a duck. Now, in this tutorial you will enhance the shape of our duck. We will add wings and eyes. Like tools we used before, again we will use Cut. Another tools we will use are Inset, Bevel, and Extrude.

 

 

1.Continue your previous lesson. Make sure all sub-object selection is inactive. Add Symmetry modifier to duck object. Turn on Flip option.

Activate Edge Selection. In Left viewport, use Cut to create wing shape. Before you cut, in Selection rollout, activate Ignore Backfacing. This way, when you cut, you can avoid cutting polygons behind. There are 2 area you need to cut. As always, right click to finish cutting. After finished cutting, turn off Ignore Backfacing again.

Image

 

2. Change selection to Polygon and select all polygons that form wing. In Edit Polygons rollout, click Settings button right next to Bevel. Add Bevel with Height=5 and Outline Amount=-5. Click OK.

Image

 

3. Rotate Perspective view and zoom in eye area. Select two polygons that form an eye. In Edit Polygons rollout, click Inset button. In viewport, click and drag to to add Inset twice. Second Inset should create much smaller polygons. Beware, don't make them too small, because polygons can intersect. That smaller polygons is to be used as pupil.

Image

 

4. Change selection to Vertex. In Edit Geometry rollout, change Constraints to Edge, then move 2 vertices on left of pupil to the right. That will make pupil shape more square. By setting Constraints to Edge, we can easily moving vertices along edges and not damaging head shape. When finished, set Constraints back to None again.

Image

 

5. Change selection to Edge. Select edges like image below (a total of 6 edges). Use Ctrl+click to select more than one edge. In Edit Edges rollout, click Settings button right next to Extrude. Fill Extrusion Height=-2 and Extrusion Base Width=1.2. Click OK. When finished, turn off all sub-object selection.

Image

 

6. To finish our modeling, add Turbosmooth modifiier to duck object. If you need more smoothing result, use Iterations=2.

Image

 

7. Rendered finished model.

Image

 

Creating Duck Toy Part 1 | Part 2 | Part 3 | Part 4

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Discuss this tutorial

 
< Prev   Next >

 

Most Popular Tutorial
Newest Free 3D Models
FileDog From Bolt The Movie
Dog 3D model. Based on character from Bolt The Movie, animation movie by Disney and Pixar in...
FileTable Lamp 05
Wooden table lamp. Stand is created from a lot of lattice grids. Oriental style
FileTable Lamp 04
Table Lamp with nice cylinder as stand
FileTable Lamp 03
Table lamp with curvy tube used as stand
FileTable Lamp 02
Table lamp with curvy stand

Go to our free stuff section. You can find more free 3D models, vector art, clip art

Login Form





Lost Password?
No account yet? Register
Your Shopping Cart
Your Cart is currently empty.

Popular Download in Last 30 Days


FileSimple Bedroom
950

FileCartoon Landscape
942

FileSlimer from Ghostbuster
647

Copyright © 2009 Escalight - 3ds Max tutorial, Photoshop, Flash, V-Ray, Blender, Free 3D models, etc. All rights reserved.
Donate to make this site better