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Creating Duck Toy Part 2 PDF Print E-mail
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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.

Creating Duck Toy Part 2In Part 1 tutorial, you have created basic body of a duck. In this tutorial, you will continue to modify head. You will use several tool like Extrude, Bevel, Connect and Cut to create a beak.

 

 

1.Continue your previous lesson. Change selection to Vertex. In Left viewport, select two rows of vertices and move them down. We need a little bit of space to create eyes later.

Image

 

2. Next step is creating the beak. Change to Edge selection. In Left viewport, select ring of edges (a total of 10) like image below. In Edit Edges rollout, click Connect to create new edges.

Image

 

3. Next, select a ring of edges (a total of 10) above the previous ones. This time, click Settings button right next to Connect. A small dialog box will appear. Fill slide=36 and press OK. You will get new edges like image below. When finished, de-activate all sub-object selection.

Image

 

4. Apply Symmetry modifier to object. In Parameters rollout, turn on Flip to mirror left and right side. Click plus (+) sign in Editable Poly row. Highlight Edge selection. In Edit Geometry rollout, click Cut button. We will cut several polygons. Before you begin, activate 3D Snap Toggle. This will help you cut polygons precisely. Now, in Perspective viewport, cut like image below (from 1 to 4). When finished, right click to end cutting. Tehn, de-activate all sub object selection.

Image

 

5. In viewport, right click object and choose Convert to>Convert to Editable Poly. Go to Modify tab and activate Polygon selection. Select couple of polygon in mouth area (10 polygons). Tips: Ctrl+click to select more than one polygon. In Edit Polygons rollout, click Settings button right next to Extrude. Enter Extrusion Height=12 and click OK.

Image

 

6. Reduce selected polygons from 10 to 8 polygons (Alt+click to deselect un-necessary polygons). In Edit Polygons rollout, click Settings button right next to Bevel. In opened dialog box, fill in Height=10 and Outline Amount=-2. Add bevel with this values twice.

After that, activate Vertex selection. In Top viewport, using Select And Move Tool and Select And Non-Uniform Tool modify beak shape like image below.

Image

 

7. Still in Vertex selection, activate Use Soft Selection with Falloff=50. In Left viewport, select vertices at the tip of beak, and move them up. When finished, de-activate soft selection and all sub-object selection.

Image

 

8. Your capsule is now looks more like a duck than before..

Image

 

Creating Duck Toy Part 1 | Part 2 | Part 3 | Part 4

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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