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Creating Duck Toy Part 1 PDF Print E-mail
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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax.

Creating Duck Toy Part 1Duck toy is very popular toy, usually made from rubber. Babies and kids love to play with it in bathroom. Today we will create this toy, not using rubber, but using 3dsmax. A lot of tools will be used in this tutorial. So, it is definitely perfect tutorial to sharpen your skill. You will create this toy from scratch, from modeling to texturing. Let's begin.

 

 

1. Open or reset your 3dsmax. In Command Panel, select Extended Primitives from pulldown menu. Click Capsule button. Click and drag in Front viewport to create capsule. We will use capsule to create duck's body. In Modify tab, make sure you have capsule with Radius=50, Height=160, and Height Segments=3. Activate Edge Faces view in Perspective viewport (press F3 in keyboard).

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2. We will modify capsule using Free Form Deformation (FFD) Modifier. This modifier acts like a cage. If we deform the cage, object inside it will deform too. In Modify tab, add FFD 3x3x3 to capsule. This modifier name shows how much control point that made up the cage. In Modifier Stack, click plus (+) sign left of FFD 3x3x3, then highlight or select Control Points.

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3. Using Select And Move Tool and Select And Non-Uniform Tool move control points until capsule is deformed like image.below.

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4. Right click object in viewport and choose Convert to>Convert to Editable Poly. Activate Vertex Selection. Also turn on Soft Selection with Falloff=50. In Top viewport, select one vertex at the tip of capsule.

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5. Then, in Left viewport move selected vertices up to create small tail.. When finished, turn off soft selection and all sub-object selection.

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6. Now, let's create the head. Begin by adding a sphere with Radius=45 and Segments=10. Move sphere above body (look at image below for reference). Select body object. Go to Modify tab. In Edit Geometry rollout, click Attach button. Then, click sphere in viewport. Now, body and head is combined into one object.

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7. Activate Polygon selection. In Left viewport, select opposing polygons between body and head. There are 16 polygons you need to select. The, delete all 16 polygons.

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8. Change selection to Border. Select two borders (2 holes in object). Then, in Edit Borders rollout, click Bridge button to connect head and body. You've created a neck..

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9. This is your duck object so far..

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Creating Duck Toy Part 1 | Part 2 | Part 3 | Part 4

Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

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