| Chair Modeling Part 1 |
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by Didik Wijaya
1. Open 3ds max. In Left viewport, draw Line like image below. Use Initial Type=Corner and Drag Type=Corner. Right click to finish drawing line. Tips: To create straight line (like from vertex number 2 to 3, hold Shift while drawing)
2. Go to Modify tab. Activate Vertex selection. Select three vertices like image below. In Geometry rollout, increase Fillet value until you get rounded corner.
3. Activate Spline selection. Select line. In Front viewport, hold Shift while moving selected line to the right. Distance between these lines will become the width of chair.
4. Next, change to Vertex selection. Activate 3D Snap toggle. In Geometry rollout, click Connect button. Then, click and hold vertex no 1, don't release yet, then click vertex no 2. Repeat this process to connect other vertices. When finished, de-activate 3D Snap Toggle and Connect.
5. Next, select 4 vertices like image below, and apply Fillet to make rounded corner.
6. To make tubular metal, open Rendering rollout. Activate Enable in Renderer, Enable in Viewport. Enter Thicknes values and use Sides=8. Easy, isn't it?
Chair Modeling Part 1 | Part 2 Any question or comments regarding this tutorial should be sent to:
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In this tutorial I will show you how to create 3D chair model. This is a simple and modern style chair, created from bended tubular metal and some leather for chair seat and backrest. You may think I will use Lofting to create this tubular metal. Wrong. I will use another technique, using spline. It's faster and simpler. 






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