| Animal Fur Using 3ds max Part 1 |
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by Didik Wijaya
1.First, you need to download dog 3D model (zip). If you want to know how to create this dog 3D model, read Dog Modeling tutorial here
First step is to create simple material. You will use Multi/Sub-Object Material. To learn more about Multi/Sub-Object material, read this first. Open file. Select object. Go to Modify tab. In Modifier Stack, highlight Editable Poly. Activate Polygon selection. In viewport, select all polygons and in Polygon Properties rollout, enter Set ID=1..
2. Basically, we try to assign each body part with different ID. Then each ID is assigned with different material. Select polygons in nose area and enter Set ID=2. Repeat above process with different body parts like image below. When finished, turn off any sub-object selection.
3. Open Material Editor. Select one material slot assigned to object. 3D dog model is already assigned with green color material. Rename this material if you want. Click Standard button, in Material/Map Browser choose Multi/Sub-object material. This material type allows you to assign different sub-material to each polygon ID. In Multi/Sub-Object Basic Parameters click Delete several times until you have only 5 sub-object material. Or you can click Set Number button and enter 5. Click button under Sub-Material where ID=1. In Blinn Basic Parameters change color to white. Click Go to Parent to go back to Multi/Sub-Object Basic Parameters rollout. Repeat above process until all color in sub-object material is changed.
4. Here's final result off all sub-object material.
5. Try to render, and you'll have nice rendered dog model. Next step is applying fur.
Download 3dsmax lesson file up to this point (3ds max 9) Animal Fur Using 3ds max Part 1 | Part 2 Any question or comments regarding this tutorial should be sent to:
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