| A6M3 WW2 Plane Modeling Part 3 |
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by Didik Wijaya
1. Continue from previous tutorial. You can hide plane object first if you want. Begin by creating a cylinder in Front viewport. Use Radius=7, Height=7, Height Segments=1 and Sides=6. Convert cylinder into Editable Poly. In Modify tab, activate Polygon selection, and select three polygons shown in image below.
2. After all three polygons were selected, in Edit Polygons rollout click Settings button right next to Bevel. You need to apply Bevel four times. First: Height=8.4, Outline=-1; Second: Height=11.5, Outline=1.4; Third: Height=30, Outline=1; and the last: Height=14, Outline=-2.3.
3. Activate Vertex selection. In Front viewport, select vertices like image below. Note: Don't select using region/window selection, just click one by one with your mouse. Use Ctrl+click to select more than one vertex. You need to do that to make vertices behind are not selected. When finished, in Top viewport move all vertices up a little bit.
4. Change viewport Front to Back (just right click on viewport's name and choose Views>Back). Click anywhere on the screen to deselect all selected vertices first. After that, select vertices like image below. Then, in Top viewport move them down a little bit.
5. De-activate all sub-object selection. This is how your propeller will look like. Not bad for low poly model.
6. Position propeller into its position and now your plane is finished. Are we going to texture it? Yup, wait for next tutorial.
A6M3 WW2 Plane Modeling Part 1 | Part 2 | Part 3 Donwload finished A6M3 3D model here Any question or comments regarding this tutorial should be sent to:
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After you have created body and wing in 





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