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by Didik Wijaya
This tutorial needs you to understand basic use of 3dsmax. You may find previous tutorial useful, like Modeling a Cartoon Pig, Modeling Using Blueprint and Modeling Apache Helicopter
After you have created wing and tail in Part 1 tutorial, this time we will continue previous tutorial by creating cockpit area. As always, you are only need Extrude—simple and powerful feature—to modify this model.
1. Activate Polygon selection. In Top viewport, select 6 polygons at the top of plane. (Ctrl+click to select more than one polygon).

2. Use Extrude to heighten cockpit area. Then use Select and Uniform Scale to scale down selected polygon. Next, gives another extrusion.

3. Change selection to Vertex. In Left and Front viewport, move and scale vertices in cockpit area to match blueprint behind. Cockpit is done!

4. Now, we are going to create the 'nose'. Change selection to Polygon and select 1 polygon at the nose part (cap of cylinder). In Edit Polygons rollout, click Settings right next to Inset. Use Inset=20, and click OK. Next, open Extrude Settings window and gives 30 unit of extrusion.

5. Change selection to Edge. In Top viewport, select all vertical edges forming the nose (a total of 10 edges). In Edit Edges rollout, click Settings button right next to Connect. Fill Segments=4 and click OK.
Change selection to Vertices. Select ring of vertices one by one and uniform scale them to to create dome shape.

6. Select 2 rows of.vertices rings like image below. Then, use Make Planar Z to make them at the same height.

8. A6M3 plane is almost finished. All that's left is propeller.

Pageflip Animation Part 1 | Part 2 | Part 3
Any question or comments regarding this tutorial should be sent to:
Didik Wijaya, email:
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