Let's try another Photoshop tutorial. Here, I will show you how to create burned edges using any photo. This tutorial will be relatively easy and suitable for beginner Photoshop user.
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In this tutorial, I will show you how to create a wood texture using Photoshop. This process is very simple and easy. You can create a nice wood texture in minutes.
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This is the last section in Transformers Animation Using 3ds Max Tutorial series. We have done all, from modeling, texturing, to rigging Optimus Prime. Now, it's time to animate the robot transformation. You may think that animating the transformation is ehard, nah it's very simple and fun. The difficult parts are modeling, texturing, and rigging. Let's animate.
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In Part 1 tutorial, you have created bones and IK for Optimus Prime. Next step is skinning process. Skinning is the process to make 3d model affected by bones.
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After texturing Optimus Prime, I will continue to explain the next lesson, skinning and rigging Transformers Optimus Prime robot. I will use Bones and IK (Inverse Kinematics) to rig the robot. The process is much similar to my previous tutorial, Rigging Mechanical Robot. But this Optimus Prime is more complicated, so I use a lot of modifications here.
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In Part 1 tutorial, you draw to create several bitmap files used to create material. In Part 2 tutorial, we create material using Material Editor. And in this tutorial, you will assign Multi/Sub-Object Material to each object.
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After drawing and created bitmap texture files in Part 1 tutorial, the next step is creating material in 3ds max using Material Editor. In this tutorial, you will use Multi/Sub-Object Material
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After modeling Peterbilt truck, modeling Optimus Prime head, and also modifying truck into robot body parts, in this tutorial you will learn to texture the Transformers Optimus Prime. Basically you will need to create material, and assign material to each Optimus Prime body part. Let's move on to the first step, drawing the material. Note: This is not a step by step material due to the amount of objects needs to be textured. After you can texture one or two objects, you can apply the same procedure to texture the others.
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In Part 1 article, you knew the basic of cutting and detaching. In this article I will show you how I modfy the entire Peterbilt truck into Optimus Prime body parts.
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After modeling an original Peterbilt truck and modeling Optimus Prime head, here I will show you how I modify that Peterbilt truck into Optimus Prime body parts. I have to tell you that this article is not a step by step tutorial. In my opinion, changing a truck into robot parts is a long, complicated and boring process. This process requires me to do a lot of trial and error to get the right dimension and movement for later animation. It's difficult for me to write the whole process into step by step tutorials. If you have followed all of my previous tutorials, I am sure you can do this by yourself. All you need to do is cutting and detaching polygons. Here I only show you the big picture.
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