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Total Training Max: Modeling

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Total Training Max: Modeling ebook is the second published ebook, after Total Training Max: Special Effects a.k.a. TTMSFX launched in June 2008. Written by Didik Wijaya, founder of Escalight.com, popular CG resources site.

Modeling is maybe the most popular task in 3D. It feels like amazing to see we can create many objects from scratch. This ebook is the most comprehensive resources available to learn modeling in 3ds max. Here you will find clear and practical tips, tutorials, and secrets in 3ds max modeling. This ebook also contains 3ds max files you can use while following tutorials.

This ebook presents several techniques in modeling also a lot of useful tips. In short, All you need to know about modeling using 3ds max. The contents of this ebook divided into 3 major categories. First, Modeling Techniques explains several most common modeling techniques used. From primitive modeling, poly modeling, surface modeling, you name it. Second, Modeling Tips, covers useful tips to save time and increase your productivity. There are tons of tips inside this ebook. Third, Modeling Cases, consists of sample of modeling in specific situation, like architectural modeling, character modeling, and vehicle or car modeling. Here are the complete list of chapter inside this ebook

Chapter 1 : Primitive Based Modeling.
This chapter explains how to use primitive to create simple object. In this chapter you will also learn about modifier commonly used in modeling. Also learn how to duplicate object (Clone, Array, Spacing Tool, Scatter) and to combine objects (Boolean and Pro Boolean)

Chapter 2 : Spline Based Modeling
Here you will learn how to use spline as a modeling tools (Lathe, Lost, Renderable Shape). Also you will learn to create 3D Text, 3D Logo. Not enough, learn to model a hovercraft using spline and Surface modifier.

Chapter 3 : Poly Modeling
This is the most common tools used by 3ds max users. In this chapter you will learn to create Helicopter and Dolphin using Poly Modeling.

Chapter 4 : Surface Modeling
Here you will learn to use NURBS and Patch. Experiment to model a Organic Bottle, Computer Mouse, Bathub using many NURBS and Editable Patch tools.

Chapter 5 : Displacement
The most intuitive modeling technique. Here you will learn to model a Landscape, and model a Six Pack Body.

Chapter 6: Pre Modeling Tips
In this chapter you will know many things before you do a modeling task, including how to deal with 3ds max User Interface and Using Reference Image (Blueprint).

Chapter 7: On Modeling Tips
This chapter explains various useful tips in modeling process. There are 21 tips for you to help you model faster and in effective way.

Chapter 8: Post Modeling Tips
After modeling process sometimes there other things you need to do. Here's this chapter is all about. From checking the polygon counts to how to create wireframe render

Chapter 9: Architectural Modeling
In this chapter you will learn to model Simple House and a Modern House. This done with architectural modeling in mine: precision modeling also present the quick way to create doors, windows and else

Chapter 10: Character modeling
In this chapter you will learn to model Naruto, popular ninja character from anime series. This chapter also includes with several tips about character mdeling

Chapter 11: Car Modeling
Do you want to model a car. Here you will learn to model not only one, but two cars: Audi TT Model and Toyota Landrover using Patch, Poly modeling and Surface Modeling. Image below shows clay render of finished car 3D model.

CarModeling

Total Training Max: Modeling is a downloadable ebook in ZIP format (45MB) contains:
- PDF File
- 3dsmax lesson file for all chapters

You can download after you purchased this ebook





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